So first off, the overwhelming consensus that I found amongst the people who responded to my tweet was that many of them prefer a silent protagonist in games where you as the player fully create your own character. third person views, what the camera does during dialogue sequences,Įtc.) but I’ll talk more about that later. Player’s view affects your experience with a silent protagonist (i.e. I also want to get into things like how the camera and the That let the player pick an (albeit silent) response. Speak at all (even though everyone else around them does), and pre-setĬharacters that don’t speak out loud, but occasionally have dialogue choices Of protagonists: Characters that players create, pre-set characters that don’t Primarily, I’m going to be looking at three main types ![]() ![]() against silent protagonists), let me explain exactly However, she grew up around primarily Nintendo experiences, and to this day is a big Zelda fan.īut I’m getting ahead of myself – before I start breakingĭown the two arguments (for vs. Aside from some handheld and early PC gaming experience, my first home console was a PS2 – and I grew up on the likes of Kingdom Hearts and Final Fantasy X – both of which had a full voice cast. When we’ve talked about it in the past, our opinions on the matter have often come down to two major influences: our personalities and our earliest experiences with gaming. I often find them jarring, but she’s more likely to fully embrace To fall on opposite ends of the spectrum when it comes to how we view silent Subject – in fact, I’ve hashed it out with my roommate many times since we tend Now, this isn’t the first time I’ve thought about the I realized that there was an even more interesting discussion to be had than – with almost as many people liking them as being indifferent or having an “itĭepends” opinion, and the people who strongly disliked them were I recently tweeted about silent protagonists in video games,Īsking whether or not people liked them and why. The player’s ability to project onto the character. Sometimes it’s an intentional choice, aimed at creating a sense of immersion through Sometimes it’s a matter ofīudget and resources (often a problem for various indie developers), and Silent protagonists still persist in games today. It really wasn’t until the late 90s that voice acting started to become widely popular in video games.Īnd even though it’s become slightly less common over time, Originally, they often appeared out of necessity – older platforms (especially from the 8- and 16-bit eras) simply didn’t have the capability to include voice acting. Wily in Megaman.For more info on Keith Silverstein visit his website at or check out Keith Silverstein on Instagram, and on Twitter.Silent protagonists have been a core tenet of video game design for decades. Other notable credits include: Lupin the III rd, and Dr. Not enough for you? Here are a few other titles under his VO belt: TMNT, Jujutsu Kaisen, Amphibia, League of Legends, Kuroko’s Basketball, One Punch Man, My Hero Academia, Sailor Moon, Star Wars Squadrons, Bungo Stray Dogs, Fate/Apocrypha, Fire Emblem, Glitter Force, Bleach, World of Warcraft, Skate-Leading Stars, Dead or Alive, Call of Duty Black Ops, Gundam: The Origin, Danganronpa, and Big City Greens. Soul Calibur fans will recognize him as Zasalamel, and in Persona 5 he voices the villainous Masayoshi Shido. Osomatsu, En in Dorohedoro, and Vector the Crocodile in the Sonic The Hedgehog franchise. He’s the voice of Zhongli in the worldwide sensation, Genshin Impact, Torbjörn in Overwatch, Hisoka on Hunter x Hunter, Hawk Moth on the fan favorite Miraculous-Tales of Ladybug & Cat Noir, Speedwagon in Jojo’s Bizarre Adventure, Gouhin in Beastars, and Jetfire in the Netflix Original series, Transformers, War for Cybertron trilogy. Keith Silverstein is a veteran voice actor with an impressive and diverse list of credits.
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